Sunday, March 29, 2015

Currently, I am trying to make the animation a little more detailed. I'm not so much of a pixel artist, but I'd figure I would share my process of doing a "rig" in 2d Pixel art. Much like 3d rigging, you need to get a basic skeleton of your character. Then you move the limbs around to outline your animation.

from there you draw on top of it...

and finally here is the finished product...

Sunday, March 15, 2015

Just submitted an "early release" version of the game to the ouya team. I just want some people to play it, in order to see if I should continue working on it. If people find it as fun as I do then I may even drop everything and focus all my attention on it. Let's See!

Monday, March 9, 2015

Original Prototype Video

Here is the original prototype video, Hard to believe this was 7 months ago. I took out the idea that the bullets bounce off of everything. There was an issue with the game being to difficult to interpret where the bullet would wind up. There was too much room for error, so I took that out and bullets only bounce off of certain surfaces.

Project Mosin from Duston Allen on Vimeo.