Wednesday, April 22, 2015

Gulag getting surgery

Working on some engine specific stuff. Hopefully I will post new updates related to that. Right now I will come up with a game plan with the Unfinished Edition and the Final Product.

Tuesday, April 7, 2015

First Concept Build of the game

I honestly thought I lost this video, but this was my first attempt at programming a stable platforming game engine. At the time I was reading into a basic vector math book along with a Libgdx book. I think I'm only getting better at programming game mechanics, but as you can see, you have to start somewhere!

Minor Update

I am working on a small update for my game and so far have implemented most of the features I want in the game, excluding multiplayer. I added some update notes for anyone that is interested in my game.

Graphical Updates:
-Controller Menu text has been changed from red to white (easier to read)
-Animations have been enhanced. 4 frame running and climbing animations

-Added lanterns that fall and explode when shot.

-Throwing Knives, these can be used by the player and are now affected by gravity. The knives can be shot away from the player with a well placed bullet.

-Enemies can no longer shoot you from out of range distances. It seemed a bit unfair that they can shoot from outside of the players view.

Multiplayer to be announced later